User Story Mapping
User Story Mapping
User Stories: What Does the User Really Need?
- A user story captures a feature that delivers real value to the user
- It represents a small, user-focused piece of functionality
- Helps developers see the system from the user’s point of view
➡️ Stories can be grouped and structured using User Story Mapping
What is User Story Mapping?
- A visual method to organize user stories
- Shows the user journey as a series of activities and tasks
- Helps teams understand needs and prioritize features
- Reflects the user’s workflow in a clear, time-ordered way
- Encourages shared understanding among team members
Step 1: Identify Activities
What is an Activity?
- A meaningful goal-oriented action performed by the user
- Represents a high-level step in the user journey
- In user story mapping:
→ Appears as a top-level horizontal row
One activity = several related user stories
Activities vs Related Terms
| Term | Level | Description |
|---|---|---|
| Use Case | Large | Complete interaction between user and system |
| Scenario | Mid | Specific flow within a use case |
| Activity | Mid | A user’s meaningful step toward a goal |
| User Story | Small | A piece of functionality that adds value |
How to Identify Activities
- Understand the user’s goal
- Describe the user’s action scenario
- Break it into meaningful steps
- Arrange steps in time order
- Adjust the granularity for planning and release
Example: Tic-Tac-Toe
User goal: Play and enjoy the game
Activities:
- Start a new game
- Place a mark
- Check win/loss
- Display the result
- Restart the game
Common Mistakes: What Activities Are Not
| Example | Problem |
|---|---|
| “Click a button” | Too small; low-level action |
| “Draw a screen” | Focuses on UI, not the user |
| “Log data” | Internal; not user-driven |
Step 2: Write User Stories
What is a User Story?
- A short, clear description of what the user wants
- Written from the user’s perspective
- Explains what the user wants to do and why it matters
- Guides development with a focus on user value
- Small enough to be developed and tested quickly
User Story Template
-
Format:
“As a [user], I want to [do something], so that [achieve value].” -
Focus on:
- Who is the user?
- What do they want to do?
- Why is it important?
Example:
“There is a problem, so enabling what leads to customer value.” 「Who が What をできるようにする。Problem という課題があり、What をできるようにすることで、Customer Value が得られる」
Example Stories
Activity: Place a Mark
As a player, I want to place a mark (○ or ×) on the board, so that I can take my turn in the game.
Activity: Judge Result
As a player, I want the game to determine if I have won or lost, so that I can know the outcome.
Step 3: Arrange User Stories
How to Organize User Stories
- Place user stories in horizontal rows under each activity
- The top row shows key activities (user goals)
- The second row shows related user stories
- The third row (optional) shows technical tasks or sub-tasks
- This layout helps visualize the user journey and workflow
Example: Tic-Tac-Toe User Story Map
| Activity | Place a Mark | Judge Result | Start New Game | View Current State |
|---|---|---|---|---|
| User Story | US1: Place ○ or × | US2: Determine win/lose | US3: Restart the game | US4: Show board state |
| Tasks / Sub-tasks | • Click empty cell | • Check win condition | • Reset board | • Highlight current turn |
| • Prevent overwrite | • Show winner/loser | • Reset turn counter | • Show all placed marks |
This map helps teams see what the user does, what features they need, and what tasks must be built.
Step 4: Prioritize and Release
How to Prioritize User Stories
- Focus on stories that are critical for the user experience
- Consider dependencies between stories
- Group stories into releases based on value and dependencies
- Each release should deliver a meaningful outcome to the user
Example: Tic-Tac-Toe Releases
| Release | Included Stories | User Value |
|---|---|---|
| Release 1 | US1 | Users can place marks (○ or ×) |
| Release 2 | US1 + US2 | Users can play and see win/loss |
| Release 3 | US1 + US2 + US3 | Users can restart the game |
| Release 4 | US1 + US2 + US3 + US4 | Full gameplay experience |
You don’t always need to follow story order.
For example: US1 + US2 + US4 can be released together if they have no dependencies.
Summary
- User story mapping is a powerful way to visualize user needs and plan development.
- It helps teams understand the user journey and structure stories around real goals.
- By identifying activities, writing user stories, arranging them, and planning releases,
teams can build software that delivers real value to users.