Develop an original application using Scrum methodology
Understand the agile principles of Scrum
Understand the difficulties of team development
App Specification
The application is written in Go language
The app is either one of the following types:
a command-line interface (CLI) application
a graphical user interface (GUI) application (The environment should be set up on your machine)
a web service (The environment should be set up on your machine)
a library, that has no user interface, but can be used by other applications
Any category of application is acceptable, such as:
a game
a tool
a utility
a library; etc.
The application should be original and not a copy of an existing one, i.e., it should have a unique value proposition (UVP) that distinguishes it from other applications.
Example Applications
Todo list manager
Hit and Blow game
Bowling game
A conversion tool from Markdown to HTML
Calculator
Schedule and Instructions
Week 5-1
Decide the application to be developed
Create a User Story Map to visualize the application’s features and workflow
Write user stories that deliver real, testable value to end users
Set up the development process
Initialize a GitHub repository for the project
The final release should be published on GitHub
Register a contributor to the repository: username okamumu
Define roles and responsibilities in the team
Prepare the development environment
Tools: GitHub, Project Board (e.g. GitHub Projects), CLI/IDE, etc.
The assigned team will also announced in the MS Teams channel after all teams have submitted their videos.
Presentation Video
The video will be created by each team with the recording feature of the MS Teams meeting
The video should be within 20 minutes, and include the following structure:
Introduction
Team members and their roles
Product
Application name and its purpose
Key features and your UVP (Unique Value Proposition)
Demonstration of the product (mandatory)
Development Process
Explanation of your user story mapping and product backlog (mandatory)
Summary of each sprint’s progress (mandatory)
Tips, rules, or unique practices adopted by your team
Findings and Reflections (mandatory)
What your team learned through this project
Any difficulties and how you overcame them
Notes
Please enjoy the development process first and foremost.
The main goal is to experience the fun and challenges of team development through the Scrum process and to gain valuable insights from it.
The Scrum Master is responsible for asking the instructor if there are any questions about how to proceed with Scrum.
The Product Owner is responsible for creating and maintaining the user story map and product backlog.
If all the initially planned requirements are completed before the final sprint ends, the team is encouraged to add new features or improvements to the product.
The sprint backlog may include both technical tasks (e.g., implementation, testing) and management tasks (e.g., scheduling, team coordination).
All development tools such as AI assistants, code generators, and libraries can be used.
The work should be conducted in a given timebox, and the team should not work on the project outside of the scheduled time.
Remember, this exercise is not only about building a product, but also about building a team.